Skip to main content
gamedev.net
🔒 Locked

text particle system

Started by IFooBar 0 replies 600+ views
Original Post
IFooBar
IFooBar
Has anyone implemented a text particle system? I mean like you''d see some text on the screen and then it breaks into hundreds of particles, scatters and then fades I saw a model particle system on the nVidia effects browser, so I figure since it''s possible with models it should be possible with text right?
:::Al:::
[Triple Buffer V2.0] - Resource leak imminent. Memory status: Fragile
[size=2]aliak.net

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.