Original Post
If anyone could help with this one it would be greatly appreciated! Its probably something simple that I forgot, still being on the new side to IM and thanks ahead of time.
I'm trying to manually light vertices using D3DTLVERTEX.
I've been using an assignment such as below:
vertex.color = D3DRGB (0.5f, 0.5f, 0.5f);
However, despite numerous variations (including dumping in random numbers inside the rendering loop) the values seem to have absolutely zero effect on the textured polys being drawn. I'm using 7.0, btw.
Thanks for help!
Sieggy
Edited by - Sieggy on 4/30/00 4:16:58 PM
Edited by - Sieggy on 4/30/00 4:17:30 PM