Original Post
When I first start my program, it reports the framerate as 1, even when things are already being rendered, then suddenly after about 5 seconds it jumps up to the real frame rate. I use the frame rate to calculate synchronization stuff so thats a problem. I can easily fix that with some type of loading screen, but I''m wondering if thats normal, has anybody elsed experienced similiar issues? is it most likely a bug or just some lag due to initialization?