Original Post
the libGDN team has been hard at work for a while now, and we've released a new version of the library with lots of new features. It's not polished and not even closed to being finished, but it's looking good.
libGDN release 0.12 release notes:
Release contents and changes from V0.11
Addition of Renderer class with DirectX renderer interface with full enumeration at this
time
Addition of templated color class
Addition of ResourceManager class (no Archive file support at this time)
Addition of HTML fstream output
Addition of Several Winsock wrapper classes written by Matthew Varga
Addition of a Generic Associative Tree class
Addition of Locale/Facet feature
Addition of Archive class. It's not debugged as of yet and has no Loaders associated with it, so it doesn't do much good right now, keep that in mind.
Addition of Generic Templated Pluggable Factory class
Added samples for several new systems
Modified existing Matrix_VecMatrixstack_sample to use DirectX rendering interface
***********Class Documentation coming immediatly after the holidays, around the 5th or 7th along with an updated website.*************
Much is to be done, many of the systems have yet to be polished or completed, and the existing systems are just the base for a lot of other system
Matthew Mitchell
CppMan
CpMan
Javex3000 (AIM)
Gamedev for learning. libGDN for putting it all together. An opensource, cross platform, cross API game development library. [edited by - CpMan on December 19, 2002 4:14:42 AM] [edited by - CpMan on December 19, 2002 11:58:34 AM]
Gamedev for learning. libGDN for putting it all together. An opensource, cross platform, cross API game development library. [edited by - CpMan on December 19, 2002 4:14:42 AM] [edited by - CpMan on December 19, 2002 11:58:34 AM]