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New libGDN Release, version 0.12!

Started by CpMan Dec 19, 2002 at 3:00 AM 2 replies 600+ views
Original Post
CpMan
CpMan
the libGDN team has been hard at work for a while now, and we've released a new version of the library with lots of new features. It's not polished and not even closed to being finished, but it's looking good. libGDN release 0.12 release notes: Release contents and changes from V0.11 Addition of Renderer class with DirectX renderer interface with full enumeration at this time Addition of templated color class Addition of ResourceManager class (no Archive file support at this time) Addition of HTML fstream output Addition of Several Winsock wrapper classes written by Matthew Varga Addition of a Generic Associative Tree class Addition of Locale/Facet feature Addition of Archive class. It's not debugged as of yet and has no Loaders associated with it, so it doesn't do much good right now, keep that in mind. Addition of Generic Templated Pluggable Factory class Added samples for several new systems Modified existing Matrix_VecMatrixstack_sample to use DirectX rendering interface ***********Class Documentation coming immediatly after the holidays, around the 5th or 7th along with an updated website.************* Much is to be done, many of the systems have yet to be polished or completed, and the existing systems are just the base for a lot of other system Matthew Mitchell CppMan CpMan Javex3000 (AIM)
Gamedev for learning. libGDN for putting it all together. An opensource, cross platform, cross API game development library. [edited by - CpMan on December 19, 2002 4:14:42 AM] [edited by - CpMan on December 19, 2002 11:58:34 AM]
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
CpMan
CpMan
Oh, and btw, I''m not at my dorm right now, for two weeks, so be wary in that I can''t actually code anything.



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
civguy
civguy
Tsk.. in vector.h, operator* (and operator/ etc.) should return a const object
CpMan
CpMan
I see. Unfortunatly I can''t fix it atm since I''m away from CVS. I''ll ask someone else to do so and patch the release when all immediate changes have been made.



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.

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