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Help ? Please ?

Started by AtomicToxin Dec 20, 2002 at 10:26 AM 9 replies 500+ views
Original Post
AtomicToxin
AtomicToxin
Hey. I''m planning on making a 2D game. Not a normal 2D classic. A little like the design of a game called Cosmic Rift. Look for it at www.station.sony.com And need a little help where to get started on the game. Where is a site or address where i can find what you need to put together a game etc. I''m making a website for it too. So, I might sound stupid cause I may not know what I''m talking about. Thanks... Bye.
nobodynews
nobodynews
Ooh, ooh, ooh! I can help a little. www.gamedev.net/reference/start_here/

I''m assuming you wish to design the game from the ground up. You will need to pick a programming language in which to design the game-code. There are several, from c/c++ to Java to Visual Basic, etc. I believe most people on this site use some form of c/c++, but that doesn''t mean it''s the best for what you might need. Once you''ve picked a language, you will need to get a compiler. The compiler is the software which translates, say, c++ code to something the computer understands. www.bloodshed.net/devcpp.html is a free c++ compiler, you may also look into Borland or Microsoft compilers for c++, but they aren''t free.

Once you get a compiler, you will need to study the language. Because learning rates vary, I can''t say after x amount of weeks you''ll know enough. But it will take several weeks before you can program worth crap; unless you''re a genius.

After you learn a language you will need to look into graphics libraries. These are utilities used to simplify using hardware. Ask for more info on this when you learn a language, because it will be easier to explain.

So: language + compiler + graphics + lot of time = game

For future reference read this: www.tuxedo.org/~esr/faqs/smart-questions.html
C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) ,
Alpha_ProgDes
Alpha_ProgDes
i''m gonna assume that you have some programming experience, so here''s a link (copy and paste):

http://www.gamedev.net/community/forums/forum.asp?forum_id=33
(in the posts there are mention of source code, and there is. you have to search for it though.)
Beginner in Game Development?  Read here. And read here.  
AtomicToxin
AtomicToxin
I have some programming experience. I know HTML, a little css, a little &#106avascript, and a little C++. I have a book called Tricks of Windows Game Programming. And Sams Teach Yourself C++ In 21 Days. Would these two books be good for making little DirectDraw games? Say tetris clone or something like that first. Or should I return Tricks of Windows Game Programming and get something else? I just got Tricks like a week ago so I can still return it. So is there a better book with more game examples etc? Tell me if you wana help me with the game(programming, graphics, etc...)Alright. Thanks again. And yes, I would like to do it slowly ground up is right. If your interstead the game im planning on making is called Infantry Assualt. And I have MSVC++ Introductory Edition.

[edited by - AtomicToxin on December 20, 2002 2:05:40 PM]
McCoy
McCoy
If you want some help I would like to try. I''m still kinda new to this all. I know VB and some c++ so if your interested in forming a little team, drop me a line. Peace.
BillEVP@optonline.net
-0100110101100011010000110110111101111001
AtomicToxin
AtomicToxin
Alright... Good... I''ll email you...
My email is
wmarks101@hotmail.com
Alright, bye. Im looking for anyone, completely new, to, complete pro. A little team would be nice
SuperRoy
SuperRoy
I suggest reading that SAMS Teach Yourself C++ once or twice. Make a few console programs (Text Mode...not much fun, but it's AMAZING practice). Then start with Tricks of the Windows Game Programming Gurus. It's an awesome theory book. It covers physics, collision detection, and AI. Great stuff. Might not wanna call it "Infantry Assault"...Check out the game "Infantry" on the SONY Station. It was around way before Cosmic Rift anyway...they're extremely similar. Also check out subspace.net.
--SuperRoy
[ Author:: Linux GameDev Articles ] [ Programmer:: WhitespaceUnlimited ] [ Webdesigner:: CTH3.com Webdesign ]

[edited by - SuperRoy on December 21, 2002 5:15:47 AM]
Sup guys?
mattB73
mattB73
I''d say that if you want to learn Game Programming without much experience in Programming, take very small steps.

I''m planning my first big game and I have: Sam''s Teach Yourself DirectX (OK book, but doesn''t teach you much about the actual game), 3 friends (lazy too) , Visual Studio 6 (must have) and 2 years programming experience (at high school).

What style of game are you looking to develop? It''s very important that you spend a lot of time on design and that you are motivated enough to continue programming 12am, when you keep gettin that same error again, and again, and again.

Also - C++ is the language to use, if your immortal you can use assembly, if it''s a simple game you can use VB but generally, C++ is better.

GOOD LUCK!

-----------
"If the universe became a place without chaos then doubtless it would do something unexpected."
-----------"If the universe became a place without chaos then doubtless it would do something unexpected."
Alpha_ProgDes
Alpha_ProgDes
i suggest looking at this page before going into Tricks of the Programming Gurus. basically the page is a step by step tutorial in how to make Tetris using DirectDraw 7. once you got this down the Tricks book will be more intuitive and easier to understand. also this tutorial, unlike Tricks of the Gurus, has correct info and source that''ll compile

suggested order:
1: Teach Yourself C++ in 21 days, Gametutorials.com, and/or
GameDev.net
2: Tetris tutorial in GameDev (the link i just gave you)
3: Tricks of the Windows Game Programming Gurus

have fun
Beginner in Game Development?  Read here. And read here.  

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