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C# Question

Started by InfinitySquared Dec 20, 2002 at 2:22 PM 0 replies 200+ views
Original Post
InfinitySquared
InfinitySquared
Me and my friend are working on a game based on the original Atari Football. We are currently using timers to control all of the moving objects in the game. I don''t know if timers are very memory-efficient, but it''s the only way I have seen to do it without using an API like OpenGL or DirectX. So my question is, is there a better way than using timers? Thanks in advance.
Arild Fines
Arild Fines
Try hooking into the Application.Idle event. It will be called whenever the application has nothing better to do.



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