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D3D Fire technics

Started by nickvbs 0 replies 350+ views
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nickvbs
nickvbs
Whats a good way for creating realistic...or at least descent fire in 3d? A particle system with a bunch of quads that have red textures moving and fading out or something like that? Can u load 2d animations or movies as textures? OR do u just update the texture with the next picture in some animation sequence. Well anyways, Im not to sure where to start for creating effects like these. Does anyone know of any tutorials or examples for fire or smoke? Any ideas or comments would also be great.
Coincoin
Coincoin
Also, if you are ready to get into complicated stuff, there is a sample on ATI developer section on how to make procedural fire. Realistic procedural fire has always been hard to make, but I must say this one is good. Here is the Link.

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Oooh, you found the horadric cube!

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