Original Post
Hi, I''m using textures to store picture frames for my sprites. I''m thinking of loading add frames that an object has to deal with into one texture, and another for another object and so on. If I do a 512x512 texture with each frames at 64x64 pixels, I could only get 64 frames on it. Is it a bad idea then to do a 1024x1024 pixels texture? Are any other way?