Original Post M matt_j 101 matt_j Dec 24, 2002 at 5:44 PM I''m quite sure I know the answer to this already, but: What would be faster for 2D: glDrawPixels, or glVertex etc with texturing?
R Raduprv 202 Raduprv Dec 24, 2002 at 5:48 PM The draw pixels thing is very slow, on many cards. The textured polygon is the way to do it. Height Map Editor | Eternal lands