Original Post
I''m trying to blit a "sprite" through D3D with 4 transformed vertices from 0,0 to 63,63 (64x64 pixels), and I have a texture in a PNG file which is 64x64 pixels but when it gets drawn on screen only 63x63 pixels is drawn...
I''m using 0 and 1 as tu and tv respectively on the vertices to make sure that I''m using the entire texture but obviously that doesnt occur...
Am I missing something trivial or whats happening?
Regards
Johan