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simple project
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nehe.gamedev.net
Nehe''s Tutorial #30
Have fun
Nehe''s Tutorial #30
Have fun
Do You need Physics of collision, or how to visualise it?
Well, so if you know, how to visualize (visualiSe, whatever?!
) the single ball, lets make two of them collide:
consider these vectors:
pos1, pos2 - coordinates of balls
v1, v2 - velocities
v10, v20 - velocities JUST before the collision
u1, u2 - velocities JUST after the collision.
and scalars:
r1, r2 - radii of balls
and function: m_abs() - returns the length of a vector
Now the collison stuff is as follows:
You have to implement different function and use slightly diferent math to check the collisions with walls, if coordinates of balls exeed "wall limits"... but the idea is the same
Thanks it!
Hope this helps.
consider these vectors:
pos1, pos2 - coordinates of balls
v1, v2 - velocities
v10, v20 - velocities JUST before the collision
u1, u2 - velocities JUST after the collision.
and scalars:
r1, r2 - radii of balls
and function: m_abs() - returns the length of a vector
Now the collison stuff is as follows:
if ( m_abs(pos1-pos2) < r1+r2 )
{
/* There was a collision, man, so use some math and physics to calculate u1 and u2 from v10 and v20, taking into the account that, in general, collision is NOT central and ellastic! */
// calculations of u1=f(v10,v20) and u2=g(v10, v20) go here...
//...
// assign final velocities:
v1=u1;
v2=u2;
// Finally make some bursts in the place the balls meet :)
DrawSpecialEffects();
}
You have to implement different function and use slightly diferent math to check the collisions with walls, if coordinates of balls exeed "wall limits"... but the idea is the same
Thanks it!
Hope this helps.
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