Original Post
Hi!
I have just finished reading Joseph "Ironblayde" Farrell's "Game Programming Genesis" articles and I'm now wondering about the script-engine he talks about in the articles.
Is there any articles out there which covers writing a script-engine like that. I've looked at the articles at www.flipcode.org
but it seems to complex, the one that Farrell talks about seems somewhat more simple. And I liked the idea that you could use a script-engine to test only one part of your game.
I'm currently starting on a RPG game like Zelda for the SNES and I was wondering if there where any articles that described how to go about it. I'm not interested in alot of code but how the systems would be designed and a more general overlook of how RPGs work, I want to figure out the code myself.
Any articles on Game States would also be appreciated.
If somebody knows where to find articles of this kind please let me know.
[edited by - dentrum on December 27, 2002 3:05:57 PM]