Original Post
Hi out there!
Can anybody show me some basic ideas about collision
detection with heightmaps (point/HM sphere/HM etc...)
Some code snippet would also help very much.
My current algorith recursively divides the collision line
at every full x and z coordinate so I can check against
planes actually. However, it''s slow and buggy... I mean
very buggy, I''m happy if I get stuck in the ground sometimes...
Thx.
--::[Madhed]::-