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DirectPlay Message handler

Started by Tszafran 0 replies 650+ views
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Tszafran
Tszafran
Hi, I am creating my first DirectPlay application and while reading the tutorial I got confused on the message handler, will my message handler callback function have to be multi-threaded for each message recieved? It says to do that for good preformance, but I am looking for around 32 players or less on the server, will this multi-threading of the callback function be really necessary?
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