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!!Triangles!!
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To GET small polygons, you have to DRAW small polygons 
Why not trying to decrease each side of every triangle and increase number of triangles? (Thus, slowing down the program)
Why not trying to decrease each side of every triangle and increase number of triangles? (Thus, slowing down the program)
if you need to make the thing smaller,
make the vertices closer together.
make the vertices closer together.
glScalef(), you mean
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