Original Post
I have the basic concepts of alpha blending and I have dozens of different textures on meshes and quads that have transparency using the alpha channel in my game. But Im a little confused on Texture Stages and setting the arguments. Right now Im trying to figure out how to fade out a texture for a cloud of smoke. I have tried changing alpha values through materials and vertex colors but I must of been going at it all wrong. Need some help please. Thanx in Advance
Using Direct3D 8
[edited by - nickvbs on December 29, 2002 2:19:41 AM]