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gluBuild2DMipmaps...

Started by Mihail121 Dec 29, 2002 at 9:16 AM 1 replies 350+ views
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Mihail121
Mihail121
Hi! Me and some other guys are building a engine("City Engine" that is) and today i''ve build the image/texture part.But the problem is with gluBuild2DMipmaps.Bellow is my computer config and the problem: AMD Palomino 1.4 GeForce4 MMX 64 MB 512 RAM The problem is that the gluBuild2DMipmaps works extremely slow!!!It is called 10 times for 5 seconds!!!I need to call it 10 times for 1 second.Is the function slow or i''m doing something wrong??? What will happend if i use glTexImage2D insted? 10x The PAIN is coming...this summer!!!In cinemas everywhere.
Maximus
Maximus
Youre not calling it every frame, are you??

If so, why?

If not, whys it matter that it must be called 10 times in a second?

-----------------------
"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
zedzeek
zedzeek
the resize part is slow SGIS_mipmap (or siomething) is quicker.

though as maximus saiz u dont really wanna be calling it every frame. r u?


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