Original Post
has anyone else gotten access violations when using OutputDebugMessage while doing Direct3D stuff? i''ve been having intermittent problems that seem to go away when i comment those calls out.
of course, i''m not ruling out the possiblilty that there are other underlying code problems, but was just curious if anyone else had this problem.
plus, how do you use those "debug" files included in the "extras" folder of dx7 sdk with vc6? what help do these add?
thanks,
crazy166
some people think i'm crazy, some people know it