Original Post
VB6 DX8
I''m setting up a stage using client-server so that users can chat and indicate they are ready to play before the game starts.
When a slot in the stage is opened the client sends a packet to the server to tell it to send a packet to the client who is being kicked to disconnect from the server. The client receives the packet and disconnects from the server using dpclient.close. However, instead of disconnecting the program stops responding and will only send packets out but won''t receive them. Then the client disconnects with a memory error
Any ideas to why this happens?
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