Original Post
I''ve written enough 2d games and would like to move on to the 3d world. I read about how 3d engines work and so forth but i would like to read a tutorial on how to create one (code base). Either on the web or in a book. I believe I''ll learn the best by actually doing one step by step. Can any of you recommend a good book to develop a 3d game engine (like doom style) for directx 8 or higher using C/C++. I consider myself an expert in C/C++ programming but only know the basics on 3d graphics and stuff. Didn''t touch much on it during my undergraduate studies. Thanks for you help!!
Ryan