Original Post
Hia!
Since I am a newbee on this with directx and stuff... I find it hard to make a functioning application with DirectDraws gamma function.
I followed this article I found here on gamedev.net :
http://www.gamedev.net/reference/articles/article998.asp
But I realized that it probably isn't as easy as it sounds...
Well, what except ddraw.h and ddraw.lib do I have to include and etc. to get this working?
I checked out the SDK documentation, but under the "Required:" they only said ddraw.h
But then again I downloaded the full SDK with examples and etc. where I found an example with ddraw gamma. That example had also these files:
ddutil.h
ddutil.cpp
dxutil.h
dxutil.cpp
So... I did the same, included them in the workspace in a folder "Common". Well, then I thought it should get working... but when building the project I get 2 unresolved externals insted:
dxutil.obj : error LNK2001: unresolved external symbol __imp__timeGetTime@0
ddutil.obj : error LNK2001: unresolved external symbol _DirectDrawCreateEx@16
So, I was thinking that maybe there is a "#define" or something that I don't have, hoping for someone here to help me out?
thx!
[edited by - KabOm on December 31, 2002 4:31:27 PM]