Original Post
Folks,
I have a minor question compared to the others I have read around town
I have a tga/bmp/jpg (what have you) file that has 15 images (0 - 14 in array speak) that I would like to load in for a tiled game.
I thought it would be best to have 1 file vice 15 seperate files to load, my question comes in the loading code. How would I load the tga/bmp/jpg (what have you) file so that I could access each image (0 - 14)?
I would like to beable to access each image as thus texture[0] thru texture[14] this would corrolate to the tile to be used. Tile 0 would be water, 1 sand, 2 grass etc..
Sorry if this seems to be such a simplistic question for some, I have just begund my DX9 adventures.
Regards and Happy Holidays!
-Ron