Original Post
Hi,
I think this question has been asked more than once, but the search function is still inactive, so I have to ask again...
What about dynamic objects (like player models etc) and Vertex Arrays (and VAR on nVidia adapters)?
When storing such an object in an VA(R) I have to refill the arrays every frame and perhaps the vertex count is different every frame, so there has to be memory (de)allocated. Isn''t this much too slow? No better way of doing this?
thx,
fallen