Original Post
hi all
i just started write java game in a few months
i want to know ''bout basic game stuff :
first, bout using awt or swing
i read many java game tutorial that using awt for making games
but i think swing is more nice and clean
so which one more efficient (faster) awt or swing??
is using swing slower than awt or vice versa
then bout full screen exclusive,
i rather confuse using full screen (how to do it)
is using full screen really boost the speed or not?
i like windowed game, but if i continue write windowed game
is it easy to turn it into full screen game?
plz give me a fullscreen quick tutorial (the code in check resolution, turn it into full screen, and the difference paint method)
i don''t understand bout render, and checking screen resolution and turn it into resolution i want (what if the resolution i want not support by player computer? or player''s computer not support full screen mode)
then, bout applet or application
i try to use applet at first, but applet can''t read and write to file system,
so i change to application, but recently i read a tutorial that said applet can read/write using jarsigner
so which one good for build games applet or application?
i have many map,graphic,sound to load and player''s data to save
so i need file security and speed, i prefer applet
and regarding to my first question, using Applet or JApplet??
and the last question, bout editor
in building a game what do you all use? a GUI editor or not?
a notepad or jbuilder? i use notepad now, but i think the progress took very long time
okay, that''s all
thank you very much
NB: i''m trying to make a massive RPG game, so i really think bout speed!