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Client Server concepts....

Started by Soulice 0 replies 300+ views
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Soulice
Soulice
Imagine this... max of 16 players online. Rotation only on Y axis(it''s 3D). Flat plain playing field, no terrain following needed. You can move forward, backwards, and turn right or left. (Imagine cars in a parking lot)Very simple eh? What should the client be sending the server and how often and what should the server be sending the clients and how often? Not concerned with collision detection, just everyone moving around, and synched as possible. Projectiles to come later. Thanks!! -Soulice
-Soulice

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