Original Post
I''m trying to compile the multitexturing tutorial from GameTutorials.com, the SDL port of it, in Dev-cpp. I''ve never used glext.h before, so I don''t know what libraries I need to link..
So anyways, I''ve got these libraries included in my project options:
-SDLmain -lSDL -lopengl32 -lglu32
Which are the libraries that I normally link to compile an opengl app. But I get this error when trying to compile:
"implicit declaration of function ''int glActiveTextureARB(...)"
"implicit declaration of function ''int glMultiTexCoord2fARB(...)"
The code from gametutorials.com I''ve left untouched, and all the other tutorials have compiled without error.
I see the glext.h header prototypes these functions... what library do I need to link to fix this problem?
aut viam inveniam aut faciam MoonStar Projects
aut viam inveniam aut faciam MoonStar Projects