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Multitexturing with Dev-cpp

Started by Ronin Magus Jan 3, 2003 at 1:24 PM 1 replies 400+ views
Original Post
Ronin Magus
Ronin Magus
I''m trying to compile the multitexturing tutorial from GameTutorials.com, the SDL port of it, in Dev-cpp. I''ve never used glext.h before, so I don''t know what libraries I need to link.. So anyways, I''ve got these libraries included in my project options: -SDLmain -lSDL -lopengl32 -lglu32 Which are the libraries that I normally link to compile an opengl app. But I get this error when trying to compile: "implicit declaration of function ''int glActiveTextureARB(...)" "implicit declaration of function ''int glMultiTexCoord2fARB(...)" The code from gametutorials.com I''ve left untouched, and all the other tutorials have compiled without error. I see the glext.h header prototypes these functions... what library do I need to link to fix this problem?
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zedzeek
zedzeek
no extra libs are needed (ie theres no glext.lib)
did u set up the extensions correctly

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[edited by - zedzeek on January 3, 2003 11:55:32 PM]
Yohumbus
Yohumbus
Hey I dont know how to solve your problem but to help get it answered you should look a the dev-cpp specific forum here

http://sourceforge.net/forum/forum.php?forum_id=48211

and if nothing gets answered there look up mesa3D because thats the opengl API it uses and I guess it doesnt have those functions.
ASCII stupid question, get a stupid ANSI

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