Original Post
Hi all,
This post is related to my earlier one "AI thinking in DirectX". Do people generally write there games multithreaded when working in DirectX?
If so.. what for? examples?
If not... why not?
Any and all comments would be helpful, i''m a pretty average to advanced C++ programmer and i''m trying my hand at game programming now, so thanks again for any help you can offer
--Ninj4D4n