Original Post
I going to be making a game that is going to require two seperate screens, both consisting of polygons. How would I go about this? Keep in mind, I''m new to OpenGL. If this is an idiotic question, I''m sorry.
I just thought of something...while I don''t know how to do this yet (I''ve got a decent book though), could I use something like the stencil-buffer to draw to half the screen, then invert or redraw the buffer (by whatever means) and draw the other half?
Any help would be really useful, thanks.
