Original Post
I have surfaces, lots of surfaces, to draw. I am not using directX as an API, but am using window API''s to create my program. Assosiated with each surface, I have a texture that is being stretched to the four corners of the surfaces in respect to the 3D transformation of those points.
Now, my dilema is quite simple. What API should I use to draw those textured surfaces (exclusing DX)??? SetBitmapBits? Bitblt? Any other? And how can I properly use these APIs (because I always seem to have a problem when I attempt to correcty use the API)
Thanks
Jonathan