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[java] Requesting feedback

Started by Fovster Jan 5, 2003 at 1:03 PM 4 replies 500+ views
Original Post
Fovster
Fovster
Heya! I was previously asking some questions conserning my java-game, and I''ve now got it to the stage where it can be ''beta-tested''. So if you''ve got the time and interest, visit http://www.ratol.fi/~tanderss and try it out. Comments and suggestions are very welcome. Thanks.
Fovster
Soulice
Soulice
very nice, would love to see your scroll code!



-Soulice
-Soulice
Seigfried
Seigfried
Very impressive... Good job!

My one comment offhand is that you might want to have some sort of timer for the shroom effect, to show how long it lasts, but other than that... The graphics and control are very smooth, even on this 233 MHz dinosaur.

Is it written in straight Swing/AWT, or did you use a third-party library?

- HC

[edited by - Seigfried on January 6, 2003 11:13:49 AM]
-- EMail: hlclower@comcast.net-- AIM: SeigfriedH
Fovster
Fovster
quote:
Original post by Seigfried
Very impressive... Good job!

My one comment offhand is that you might want to have some sort of timer for the shroom effect, to show how long it lasts, but other than that... The graphics and control are very smooth, even on this 233 MHz dinosaur.

Is it written in straight Swing/AWT, or did you use a third-party library?



Thanks! Not a bad idea at all to show the effect time, but then maybe it should be done for the shield too. Dunno where on the screen the timers would fit

And its all written in plain AWT.
Fovster
Fovster
Fovster
quote:
Original post by Soulice
very nice, would love to see your scroll code!


The map graphics is in one large jpg (ie. 1024x1024), that i break into tiles and then draw the tiles to fill the screen. All that i do, is keep track of the spaceship coordinates and just paint tiles according to them. No code here but you probably get the idea

Fovster
Seigfried
Seigfried
quote:
Original post by Fovster
Thanks! Not a bad idea at all to show the effect time, but then maybe it should be done for the shield too. Dunno where on the screen the timers would fit

And its all written in plain AWT.


Hmm... mabye a third meter next to the nitro/life bars at the top? Alternatley, you could just have some sort of warning (make the ship flash a different color or some such when it''s about to wear off), which would be almost as good.

- HC


-- EMail: cloweh@rpi.edu
-- AIM: SeigfriedH
-- EMail: hlclower@comcast.net-- AIM: SeigfriedH

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