Original Post
I''m in a situation where I want to modulate three textures so the result is T1*T2*T3. I don''t want to require 3 texture units though. Can I do T1*T2 in one pass, to the backbuffer, then blend it *T3 on a second pass? I know it''s fine for additive blending, and modulation can be done using render-textures but that takes lots of vid-mem and is a bit slow.
Cheers
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16