Original Post
Altho my concern is primarily about 2D shareware games...but 3D ones could possably benefit as well...
has anyone tried to store thier textures as vector images?...
er...
sorta like FLASH vector images...but "vectorized" from bitmap sources...then at runtime the vector image is rendered out to system memory at a resolution dependent on screen resolution...this way those running higher resolutions can enjoy more texture detail (and mip-maps can be generated from the same vector image source.
As I said this mainly concerns 2D games...my idea was to allow different screen resolutions, but maintain the actual game screen dimentions for my game....so a 32 by 32 tile for a 640 X 480 screen increases in size to 64 by 64 if the player has selected to run the game at 1280 X 960 (of course the original bitmap could have been 256 by 256 or some such, so as the screen size increases the detail increases as well).
Just wondering if anyone has experimented with this?