Original Post
Hello
I am coding a 3D engine which use to render the world a KD-Tree, currently I am not using any kind of occlusion just ViewFrustum Test, and in overal it work cool.
But after reading some Nvidia docs about D3D8 performance about batching polys size I noticed a "trouble" with my engine.
My troubles is that my results of a visibility query give me all the visible polys sorted by material (my poly batches sorted per material), but here comes the trouble, this Batches of visible polys are about 20 - 50 polys per batch which is bad as read in NVidia docs which says you must render batches for 200+ and until 10000 polys.
So my question is if there is a way to solve this, increasing my batches size to try to reach a mininum of 200 polys per batch????
Regards,
Oscar