Original Post
I''ve been working on a volume rendering application that uses large 3D textures with NVidia hardware. I''m currently testing it with a GeForce 4600 with 128 MB.
I was unable to load a 3D texture larger than 64 MB in Windows, and no larger than 32 MB in Linux (textures have been 512x512x128 x 1 byte or 512x512x128 x 2 bytes). OpenGL did not return any errors, but anything rendered with the texture showed up as solid black.
Oddly enough, I haven''t been able to find information on texture size limits on the 4600. But mainly, I''m curious why a 64 MB texture would work in Windows but not in Linux.
I realize that''s a bit vague, but I''m wondering if anyone has heard of any similar problems.
Thanks!