Original Post
How have people managed to add effects to a scene that are specific to a scene? Obviously the best way to manage a project that has lots of differant scenes is through the use of a scripting system and this is what i have done but now say that i want to add a number of single effects that are specific to a single scene how would people go about doing this?
For example when the player walks over a specific part of the scene i may want to deform the scenery in some way and maybe set part of it rotating. I can do the effect itself but how do i specify this in my script and get my program to execute the correct code.
To be honest this side of game architecture impresses me more than graphical effects. I mean how can you keep your code clean and still have varied levels?