Original Post
Okay, here's the problem:
1) I'm loading a gif animation to an array of Textures.
2) I'm blitting each animation frame to the texture surface
using GDI BitBlt via the Texture's Surface Device Context.
There are 16 frames in the animation. For fifteen of the frames
I see a copy of the first frame underneath that frame when I render it.
Does anyone have any idea what the problem might be?
Update:
I've switched the source image to another animation and it works without any artifacts.
I guess its something with this particular animation?
Thanks,
frost-byte
[edited by - frost-byte on January 8, 2003 5:09:07 PM]