Original Post
I've finally got past the initalization of DirectX 8.0, and I'm now on the world, view, and projection transforms. I understand how matrices work, but I'm not quite getting it, in that part about transformations, and I'm not sure if the author was just showing how to rotate and transform, or are planning on using it soon. I just want a simple polygon on screen, but can't get past this part. Is this part necessary for displaying a polygon by itself?
Thanks
-A real newbie to DirectX3D
[edited by - Zeraan on January 8, 2003 9:14:46 PM]