Original Post
Hello,
I`m just started to write dx code.
At first I translated my objects into space through:
D3D_Device->SetTransform(D3DTS_WORLD, &mWorld )
always setting new mWorld matrix for each object.
Then for more control over the object i used:
D3DXVec3TransformCoord()
for each vertex in each object (that has to change) and "SetTransform" left for camera.
What is the right way from those two, or more effective coz tranforming my self all the vertex seem inefficient.
Thanks
Baltzar.