Original Post
so i was thinking... when you use shaders the fixed functions are GONE... so you have to use multiple shaders... right?
so how would that be done??? cause all i know is that it goes this way...
load your "world", load your shader
then every render
set your shader variables(i.e. lightpos/-dir and so on), draw your world and then the light has been applied
this isin big lines
but if your world is already drawn, how would you apply a second shader?? it''s kind of confusing me!!
ty,
Fluid FX