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Simple Texture Manager

Started by reaptide 0 replies 250+ views
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reaptide
reaptide
I''ve noticed that there has been a good number of questions posted recently about texture loading and texture managers. I thought I''d post the code for my texture manager as learning tool for everybody to take a look at. Feel free to use or modify it in anyway you see fit. I''d be happy to hear any comments about my code. It uses STL and should compile on any system. Its only system specific code is the inclusion of the windows header file. At the moment it will only load a texture from memory or an uncompressed 24 or 32 bit TGA file. I used a bit of the code from NeHe''s Lesson 24 in loading the TGA file. You can download the code here.

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