Original Post
I have read just about all of the articles on quaternions that have been posted in the math article list, yet I still can''t quite understand them...
It''s just not there for me yet, I just don''t get it. What I know right now basically is that they avoid the gimbal lock problem. That doesn''t even have anything to do with them though..
I know what a quaternion is, [w, v] where v is a vector and w is a scalar, I can add them and multiply them, but I don''t know what to do with those "skills."
Like, how are they used in games? How will they help me and why do I need them? I know this is a pretty broad problem, but it''s really the best I can give you, I don''t really know anything else about them.
If anyone wants to give me the lowdown on how to use these quaternions in a game or something that will show me their value to a programmer I would be very grateful, thank you in advance.
Sam Johnston (Samith)
Sam Johnston (Samith)