Original Post
I''ve got a terrain for a top down shooting game (like Raiden), and at any given time approximately an area of about 128x128 verticies is visible (at highest quaility)... I would like to light the terrain as cheaply as possible... I have one directional light for the sun... after that, I have any number of point lights... hardware lighting for the sun would be impossible because I have simple vertex shadows... if anyone knows of any cheap lighting equations it''d be a great help...
on a side note, is there even a way to mix hardware and software lighting on the same verticies? if I were to have a hardware directional light and software point lights on the same terrain mesh, for instance...