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texture coord array

Started by Cityhunter 0 replies 200+ views
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Cityhunter
Cityhunter
Hi, I''m trying to figure how to get a model''s vertex array, normal array and texture coord array to be the same size. I can get the normal array and the vertext array to be the same size by using vertex normals. But how about the texture coord array? Does anyone know if there is a option in Maya that can do this? Thank you

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