Original Post
Hello folks,
I got a mystirious speed problem with my rendering-method. I''m using dx8.1. Rendering 2 small Objects with just one texture each, gets average 200 FPS. (P4 1.7, GF4mobile)
If I''m running my compiled exe on my other machine (P4 1.8, GF2) the average FPS is nearly 30.
I''m an absolute beginner refering to dx8, so it will be very nice if anyone of you could give me hints what to change.
btw: HAL-Device is registered on both machines; I compiled with debug-dll''s;
Hope to hear from you,
tia,
:-) Python
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