Original Post
For efficiency, I''ve consolidated all of the textures used to map a given model into one file (room-1.jpg let''s say). This improves performance greatly since there''s no map change when going from mapping the floor to mapping the walls, let''s say.
This works great, but do I lose the ability to tile the texture over a surface? (For example, I may want to tile the floor, and a single tile is represented in just a portion of the pixels in room-1.jpg.)