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Simple: Tiled Texture Map

Started by hundel Jan 14, 2003 at 1:39 PM 0 replies 350+ views
Original Post
hundel
hundel
For efficiency, I''ve consolidated all of the textures used to map a given model into one file (room-1.jpg let''s say). This improves performance greatly since there''s no map change when going from mapping the floor to mapping the walls, let''s say. This works great, but do I lose the ability to tile the texture over a surface? (For example, I may want to tile the floor, and a single tile is represented in just a portion of the pixels in room-1.jpg.)
ToohrVyk
ToohrVyk
Yes, it does prevent you from tiling the images. You might want to use multiple quads (one quad/tile), to stretch instead of tiling, or to set all "tileable" textures apart from the others...

ToohrVyk
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