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Sky Dome

Started by Teric Jan 15, 2003 at 8:59 AM 0 replies 350+ views
Original Post
Teric
Teric
I''m working on putting a sky dome into my game. All it is is a spherical mesh with the normals inverted inward, and an environment texture mapped on the inside. One of my co-workers was asking if there is a separate sky dome/sky box class implemented in DirectX, one that would take care of some of the busy work for you. I told him I haven''t heard of one--does anyone know of such a class? If so, what is it? Thanks in advance!
I am always open to feedback, positive or negative...
mdias
mdias
I don't think there is one, but what's the problem?
It's easy to put a sphere or box in the world with a texture, oh
just don't forget to disable D3D Lighting when rendering it or else
you'll notice the edges of the sphere/box


KaMiKaZe

[edited by - Kamikaze15 on January 15, 2003 10:35:13 AM]

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