Original Post
I''m working on putting a sky dome into my game. All it is is a spherical mesh with the normals inverted inward, and an environment texture mapped on the inside.
One of my co-workers was asking if there is a separate sky dome/sky box class implemented in DirectX, one that would take care of some of the busy work for you. I told him I haven''t heard of one--does anyone know of such a class? If so, what is it?
Thanks in advance!