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Mini-Demo Contest

Started by January 15, 2003 12:32 PM
106 comments, last by _DarkWIng_ 22 years, 1 month ago
quote:
Original post by mmx87
Thanks, AllegroGL supports GLut, so I can use gluLookAt();.



gluLookAt isnt a GLut function, its a GLU function.

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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
quote:
Original post by Anonymous Poster
yeah, all my textures are jpegs but I have another problem , namely sound ... 1.35 mins of mp3 sampled at 16 khz mono , that being the lowest quality I could let myself use , is nearly 200 kb, that and fmod.dll are together more then 320 kb, that leaves me with nearly nothing for textures & .exe ....


mp3, whats that? ahh i remember, that proprietary music compression standard from the last millenium, right?..

god i''m happy to live today, having .ogg files of 4, 5 minutes on a floppy disk, in about radio quality..

lalala.. music is fun today:D

(hint, using ogg vorbis at lowest quality still sounds quite good (tested on real good (tm) audio systems, professional ones), and really does not take up much.. oh, and use mono.. while it sounds much worse, it nearly halfes filesize..)



or, use midi style audio file types.. mod and such..

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quote:
gluLookAt isnt a GLut function, its a GLU function.

Yes, but support GLUT => support GLU => support gluLookAt
So the affirmation was true
Man, no matter what I do, I still cant get the camera oriented to draw a cube room. I got the scene to rotate, and I want the camera to be looking at the room level (0 degrees). I rotated the scene to be level with the camera, but then my room looks fubar. All of the quads dont show up and it just looks weird. Maybe the quads are going into the camera? Maybe I need to reverse drawing order? Anyone got any ideas?

I know I wont make the demo contest at this rate, but I still want to do something in OpenGL.

mmx87
mmx87
I think you could post your main rendering function or upload your source code in some web space where we could download it.
i just thought of somthing... do i have to include glaux.dll in all of my required files? it IS part of opengl so i don''t think we do, and NeHe uses it for some of his tutorials so i don''t think we have to. i could be wrong. again, do we have to include glaux.dll? -PmanC
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Well, to be on the safe side im adding glut.dll to mine - but compressed with UPX (Then its only about 85k instead of 250k).

-wolfman
-wolfmanThe End is only the Beginning of the End
Do files generated by the program count towards the 500k limit?
llvllatrix : Do you generate files on disk at first run or something like that? If you do I think this is ok. If nothing else just delete files when you exit the demo. But you should consider genereating data straight into memory.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
So,.... the entries have to in *before* friday 31st which means before midnight on thursday, right?..... but what timezone ??? EST, CET, GMT,..... ?

If it''s EST i''ve got until friday 09.00CET... 9 precious extra hours i need really bad....... Yes, i''m cutting it very close......
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