New Terrain Tech Demo
Hey,
In the last few months I've been working hard on my 3D Engine, called "Legendary Engine"(though it does not live up to it's name yet ). I recently released a small terrain tech demo, and I would like to hear your opinion on it. It contains a heightmap terrain, frustum culling, trees, water & water animation, sky dome and reflections. The engine uses OpenGL.
You can download it here:
http://www.demons.org.il/etus/LeEn.zip
Thanks,
Yuval
[edited by - Etus on January 16, 2003 8:42:02 AM]
it''s quite nice but a couple of things concern me,
the quote that ''if it crashes, change to 1 texture'' really should not be there.. it should detect a lack of support for multitexturing and change to 1 automatically.
otherwise it''s good.
couple of things I''d suggest,
look into frustum culling,
and increase your alpha test value, to reduce the black outlines on the leaves.
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
the quote that ''if it crashes, change to 1 texture'' really should not be there.. it should detect a lack of support for multitexturing and change to 1 automatically.
otherwise it''s good.

couple of things I''d suggest,
look into frustum culling,
and increase your alpha test value, to reduce the black outlines on the leaves.
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
Thanks a lot RipTorn.
I uploaded a new version with a higher Alpha Test value for the trees - they indeed look much better now.
Regarding Frustum Culling - I already got it working. The reason the demo works a bit slow is that I''m using the Brute Force method when rendering the terrain.
- Yuval
I uploaded a new version with a higher Alpha Test value for the trees - they indeed look much better now.
Regarding Frustum Culling - I already got it working. The reason the demo works a bit slow is that I''m using the Brute Force method when rendering the terrain.
- Yuval
I uploaded a new version - the trees should look much better, and also, they wave in the wind. You can download it in the same address(written in my first post).
- Yuval
- Yuval
How about little occlusion culling? My framerate drops to 30 when facing a tree and in my opinion 30fps is unplayable.
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