Original Post
Anyone have experience or know of techniques for rendering over a network? Basically the host machine would send some sort of polygon data or maybe some other representation to the client machine to render, but I''m curious how/if people have approached the problem.
Kevin "Khawk" Hawkins
CEO and News Director, GameDev.net
Software Engineer, Raydon Corporation
Author, OpenGL Game Programming
Contributing author, Game Development: Tricks of the Trade, "Using the UML in Game Development"
Developer Diary
Kevin "Khawk" Hawkins
CEO and News Director, GameDev.net
Software Engineer, Raydon Corporation
Author, OpenGL Game Programming
Contributing author, Game Development: Tricks of the Trade, "Using the UML in Game Development"
Developer Diary