Original Post
Hi there,
I''m sure this question has probably been asked sometime in the past, but, here goes anyways. In my ''game'', when I hit escape it''s supposed to quit. It has worked in the past without failure numerous times...When I check for the escape inside my game class (called from the main game loop in WinMain in my main.cpp), I post the WM_DESTROY message and specify that, if it takes a few cycles to actually quit and this game class is called again it is not to do any processing or rendering. Now, I''ve recently added more graphics to the screen; more specifically, a tile "map" that occupies most of the screen. However, when I now hit escape, the game basically locks and I have to wait for it to stop responding to manually shut it down. Any thoughts? Thanks for the insight!